pervasive game(s) -- youth

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)


... virtual life, both single and multiplayer, (may) offer a substitute for perpetual youthfulness.



pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)