Final qualifications for Creative Technology indicated technology, that is actual skills in engineering and computer science, as well as an understanding of both business and human factors, needed for viable deployment of new technologies and solutions. In addition we emphasized experience with design and creativity, with a deep understanding of human values to understand and express the requirements of products and services needed for living and working tomorrow.

target(s) -- creative technology

_ .. from a new media perspective: track(s)

teaching method(s)


course description(s)


creative technology discipline(s)


level(s) of knowledge


  1. awareness -- theoretical knowledge / hear say
  2. familiarity -- experience and (limited) knowledge
  3. fluency -- basic skill/knowledge, sufficient for elementary application
  4. full literacy -- application of skill/knowledge in problem context

skill(s) & competence(s)


Creative Application(s)


Creative Exploration(s)


Mathematics


Computer Science


New Media


Smart Technology


Design