creative technology -- curriculum
target(s)
foundation -- year 1
- computer science and maths
- new media & smart technology -- basics
- creative applications

expertise -- year 2.5
- computer science
- business
- creative applications
- special course(s)
- new media
- smart technologies
- optional course(s)

application -- year 3
- optional course(s)
- real-life application project -- (bachelor project)
