reference(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

create(s)

[Persuasive] Bogost I. (2007),
Persuasive Games -- the expressive power of videogames, MIT Press
[Ground] McCullough M. (2004),
Digital Ground -- Architecture, Pervasive Computing and Environmental Knowing, MIT Press

create / topical media: [10/part v] / mission(s) / challenge(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ