create(s)
- [Persuasive] Bogost I. (2007),
- Persuasive Games -- the expressive power of videogames,
MIT Press
- [Ground] McCullough M. (2004),
- Digital Ground -- Architecture, Pervasive Computing and Environmental Knowing,
MIT Press
create /
topical media:
[10/part v]
/ mission(s)
/ challenge(s)

