reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... intelligent activity is distinguished from aimless activity by the fact that it stimulates selection of means -- analysis -- out of the variety of conditions that are present, and their arrangement -- synthesis -- to reach an intended aim or purpose -- experience -- the means and goal of education ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ