topical media & game development
reflect
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
...
formation of attitude(s)
-- ... the principle of
continuity of experience(s)
means that every experience takes up something from those which have gone before and modifies in some way the
quality
of those that come after ... -- ... spoiling (a child) limits the
capacity for growth
...
life(s)
/
attitude(s)
/
attack(s)
/
moral(s)
/
experience & education
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ