topical media & game development
reflect
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
closure
...
...
[
]
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
[
]
...
theory
of
experience
-- is
there
anything
inherent
in
experience
that tends towards
progressive organization
of its
content
(
s
) ... -- ...
social factors
that operate in the
constitution
of
individual experience(s)
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life
/
attitude
/
attack(s)
/
moral(s)
/
experience & education
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ