reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... experiential continuum -- ... the basic characteristic of habit(s) is that every experience, enacted and undergone, modifies the one who acts and undergoes, while this modification affects, whether we want it or not, the quality of further experience(s) ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ