reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... everything depends on the quality of the experience(s) -- the central problem of an education based on experience is to select the kind of present experiences that live fruitfully and creatively in subsequent experience(s) ... -- ... plan(s) for deciding upon subject, upon methods of instruction and discipline, and on material equipment and social organization of the school ...

life(s) / attitude(s) / attack(s) / moral(s) / experience & education

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ