ritual(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

ritual(s) / space(s)

the essential characteristic of human play is not that the emotions are spurious, but that they are regulated ...
... the social sanctions are serious only when the rules are broken ...

games people play

problem(s) / theme(s) / education(s) / quest(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ