topical media & game development
rumor
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payoff(s)
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challenge(s)
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game(s)
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math(s)
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plan(s)
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..
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media
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idea(s)
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change(s)
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theme(s)
?
[
:
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]
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education(s)
question(s)
moral(s)
rethoric(s)
...
peer group
... -- ... safety consists not in mastering a difficult
craft
but in mastering a battery of consumer preferences and the mode of their expression ... -- ... training in consumer taste has replaced
training in etiquette
...
life(s)
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narrative(s)
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reflect(s)
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fight(s)
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lonely crowd
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
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play
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social(s)
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machine(s)
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method(s)
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cycle(s)
#
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