topical media & game development
schedule(s)
--
common(s)
/
register
! /
request for grading
participant(s)
/
lab(s)
/
assignment(s)
/
NM5
session 1
: introduction(s) -- the
team
& finding (y)our
topic(s)
session 2
: [
R
/
X
]
background(s)
--
narrative(s)
&
human(s)
session 3
: [
U
]
topic(s)
--
pitch
/
design(s)
&
gamification(s)
?
session 4
: [
M
]
workshop(s)
-- express (y)our
idea(s)
!
session 5
: [
C
] student presentation(s) --
concept(s)
& plan(s)
session 6
: [
E
] reflection(s) -- scientific and
ethical aspects
session 7
:
roundup(s)
--
festival(s)
/
exhibit(s)
session 8
: [
T
/
P
] presentation(s) -- concept(s) / prototype(s)
the schedule is taken from
serious gaming
developed for VU/UvA, aka
serious games in a social context
, see also the
overview
. The actual sessions though will be adapted to the specific needs of the
creative technology
students.