topical media & game development
self
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
decor
/
face
/
closure
...
...
...
[
]
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
/
space
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
::
go
ask
cycle
?
72
...
self-actualisation
... -- ... is
understood
as
balance
between
opportunity
&
risk
... -- ... establishing ...
zones of personal time
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
modernity & identity
/
time
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
::
go
ask
cycle
?
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ