topical media & game development
self
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
...
social
and
industrial
inefficiency
and
unhappiness
were the
outcome
of
failures of adjustment
of the
internal life
of the
individual
to the external
reality
in which he or she
lived and worked
... -- ... in
short
they were the
outcome
of
maladjustment
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
governing the soul
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ