topical media & game development
self
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... the characteristic
movement of modernity
on the level of
individual experience
is
away from
guilt
... the more the hold of
tradition
was broken, and the reflexive
project of the self
came to the fore, the more
dynamics
of
shame
came to occupy the
psychological centre
...
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
modernity & identity
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ