self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... sometimes a rush of empathy in the face of another's misery may cause you to overreact and to create expectations that can not be sustained ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ