topical media & game development
self
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
...
sequestration
of
experience
... --
refers to
-- ... connected
processes of concealment
which set apart the
routines of ordinary life
from: ...
madness
,
criminality
,
sickness and death
,
sexuality
and
nature
...
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
modernity & identity
[
]
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ