topical media & game development
self
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... the best
work
is often initiated in catacombs and many of us are nostalgic for the days when we sat and learned in social and academic isolation ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
identity & crisis
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ