topical media & game development
self
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payoff(s)
/
challenge(s)
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game(s)
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math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
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change(s)
/
theme(s)
?
[
:
/
]
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education(s)
question(s)
moral(s)
rethoric(s)
...
produce anything of value
? ... -- ... some do not feel that they are partaking in the technological identity of their time ... -- ... the reason might be that their own gifts have not found contact with the productive aims of the
machine age
...
life(s)
/
closure(s)
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reflect(s)
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fight(s)
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identity & crisis
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
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play
/
social(s)
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machine(s)
/
method(s)
/
cycle(s)
#
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Æ