topical media & game development
self
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... to be ...
one who can walk
... becomes one of the many steps in
child development
which through the coincidence of physical mastery and cultural meaning, of functional pleasure and social recognition, contribute to a
realistic self-esteem
...
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
identity & crisis
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ