serious -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in this future, everything you do will be monitored ...
you will receive feedback, from the system on how you are doing.
and when behaviors beget feedback loops - you guessed it - people start to play -- Dignan (2011) cited from: exergames -- chapter 4

serious games / logic

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ