topical media & game development
time(s)
--
diagram(s)
/ dimension(s) /
mapping(s)
/
ring(s)
_
..
/
experience(s)
/
chart(s)
/
design(s)
/
human(s)
/
instinct(s)
/
_
/
.
time
= abstract
dimension
linear time: R1 cyclic time: S1 phase: point on
ring
[x=sin(2pit),y=cos(2pit)] complex notation: z = x + iy = i exp(-2pit)
math(s)
/
philosophy
/
geometry of biological time
/
scenario(s)
play
/
critical(s)
/
love
/
story
/
cycle(s)