game(s) -- perspective(s): structure / presentation / functionality

design / world(s) / space(s) / _ / .

  1. rule-based space -- mathematics, physics, AI
  2. mediated -- image(s), cinematic(s), animation(s)
  3. fictional (imaginary) space -- story & plot
  4. play -- game mechanics, interface(s), hardware
  5. social space -- context, rank(s), multiplayer

from: Michael Nitsche -- Video Game Spaces -- Image, Play and Structure in 3D Worlds