casual revolution(s) -- innovation(s)

_ .. / common(s) / display(s) / create / art(s) / _ / .

twinkle(s) / difference(s)

the casual revolution is a reinvention of both game(s) & player(s): casual game design is a genuine innovation in game design and a return to lessons long forgotten.



casual revolution

/ play / game(s) / program(s) / math(s) / flow(s) / cycle(s)


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