game(s) -- behavioral(s) / common need(s) / C4(X) /

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

  • cognitive -- information, knowledge and understanding
  • affective -- emotion, pleasure, feelings.
  • personal integrative -- credibility, stability, status.
  • social integrative -- family and friends.
  • tension release -- escape and diversion

use & gratification theory / question(s)

play(s) / gamification(s) / sensor(s) / map(s) / screen(s) / cycle(s)


[root][][vision](-/*/-/=/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...