
common(s) -- dossier(s) / power(s): reward(s) / punishment(s)?
_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .
game(s) / persuasive(s) = story + dilemma(s)
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student(s) / challenge(s) / hedonic calculus / SOG
game(s) / persuasive(s) = story + dilemma(s)
![]()
student(s) / challenge(s) / hedonic calculus / SOG