
critical play(s) -- logic(s)
_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .
... games, functioning as an ordering logic -- a machine or technology -- for creating social relations, work to distill or abstract the everyday actions of the players into easy-to-understand instruments where context is de-familiarized just enough to allow (the) magic circle of play to manifest itself.
... from example(s) ... it is possible to see how games in and of themselves function as social technologies.