
critical play(s) -- magic circle(s)
_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .
if digital artefacts have truly become a magic circle in which players enter a sanctioned play space, then this culture of play, or play culture, as it is commonly termed, is one in which participants find a space of permission, experimentation and subversion.