
critical play(s) -- outline(s)
_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .
- typical histories of computer games have not examined the practice of play outside the realm of computers
- few of these studies have made any serious attempt to ground contemporay gaming in creative and aesthetic origins rather than a primarily technical context
- ... few have made the connection between games and art!