
education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
[
:
/
]
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creative technology
/ education(s)
/ design(s)
/ issue(s)
...
within schools, when used in the form of tournaments,
games are not only removed from the
sphere of leisure,
they often become tools used to translate playfullness
into competition, a lack of
abstract reasoning into a sign of inferiority
...

innovation(s) / theme(s) / answer(s) / mission(s) / manifesto(s)