
exercise(s) -- utopia / impact(s) / phrase(s) / C4(X) 
_
..
/
idea(s)
/ change(s)
/ workshop(s)
/ _
/ .
media / track(s) / narrative(s) / design(s) / pattern(s)
-
design(s) --
(story/game) & visual message(s)
- study requirement(s) & constraint(s)
- create/draw (context / map) & challenge(s)
- design front / main menu to convey message & (mini) game
- context(s) --
protagonist(s)
/ flow(s)
/ manifesto(s)
user(s)
/ exercise(s)
/ story
/ identity
/ skill(s)
/ Æ