
failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
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..
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@
media
/ idea(s)
/ change(s)
/ theme(s)
?
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:
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education(s)
question(s)
moral(s)
rethoric(s)
... given that games have an undisputable ability
to motivate players to meet challenges and to overcome failure,
wouldn't it be smart to use games to motivate players
toward other more serious
undertakings ...
fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure