
flow(s) -- job(s) / of optimal experience 
_
.. /
/
social
/ experiment(s)
/ create
/ art(s)
/ _
/ .
it is crucial that we learn to transform jobs into flow producing activity
the more a job inherently resembles a game -- with variety, appropriate and felxible challenges, clear goals and immediate feedback -- the more enjoyable it will be, regardless of the worker's level of experience(s) ...
error(s) / play(s) / confession(s)