flow(s) -- job(s) / of optimal experience

_ .. / / social / experiment(s) / create / art(s) / _ / .

identity / creativity

it is crucial that we learn to transform jobs into flow producing activity

the more a job inherently resembles a game -- with variety, appropriate and felxible challenges, clear goals and immediate feedback -- the more enjoyable it will be, regardless of the worker's level of experience(s) ...

error(s) / play(s) / confession(s)

project(s) / pattern(s) / change(s) / game(s) / skill(s) / cycle(s)


[root][][vision](-/*/-/-/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...