game(s) -- document(s)
- vision of the game -- summary, game goals, mood/theme
- features -- environments, mechanics, interactions
- game mechanics -- traversal, camera control & movements
- combat -- targeting, charge-ups, defense, combo(s)
- challenges -- enemies, strength & weakness, attacks, AI & NPC(s)
- environmental designs -- terrain, interaction, danger, scope
- characters -- attributes, locations, destination(s)
- level design -- layout, maps & hotspots, puzzle(s)
