game(s) -- document(s)


inspiration(s) / imagination(s) / example(s) / _ / .

  • vision of the game -- summary, game goals, mood/theme
  • features -- environments, mechanics, interactions
  • game mechanics -- traversal, camera control & movements
  • combat -- targeting, charge-ups, defense, combo(s)
  • challenges -- enemies, strength & weakness, attacks, AI & NPC(s)
  • environmental designs -- terrain, interaction, danger, scope
  • characters -- attributes, locations, destination(s)
  • level design -- layout, maps & hotspots, puzzle(s)

GDD: chapter

[root][][vision](-/*/-/-/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...