
game(s) -- machine(s) / code(s) / fun
world(s) / experience(s) / dream(s) / chance(s) / space(s) / _ / .
stories and games can each be thought of as machines that help create experience(s)
![]()
... the idea that the mechanics of traditional storytelling, which are innate to the human capability to communicate, are nullified by interactivity is absurd!
Jesse Schell -- The Art of Game Design -- A Book of Lenses