
game(s) -- need(s) / persuasive / serious game(s) / CTSG / C4(X) / 
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.. /
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common(s)
/ display(s)
/ create
/ art(s)
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/ .
- how do games affect social networks?
- do players need to know the purpose of the game?
- where is the boundary between gameplay and serious issues?
- where are we 5 years from now?
- do games help to live independently?
- what are the demographic(s) of gamification?
serious games / change(s) / behavior(s) / collaboration(s)