
game(s) -- answer(s) / workshop(s) / education(s) / ritual(s) / goal(s)
_ .. / instinct(s) / world(s) / quest(s) / science(s) / place(s) / _ / .
cacm: science of games -- editorial(s)
/ reference(s)
- creating a science of games
- games for science and engineering education
- games for training
- how to build serious games
- combining the left and right brain
- using storytelling to motivate programming (thesis)
- real-time sound synthesis and propagation for games