
_ .. / innovation(s) / theory of mind(s) / secondlife(s) / force(s) / _ / .
game(s) / persuasive(s) = story + dilemma(s)
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... relationships are things that happen
only in a virtual world, and we are able to move
backwards and forwards between the
physical world of interactions (real events)
and the virtual world in which these events are
constituted into relationships in order to be able
to understand what the significance of specific actions
is or might be, or how two relationships impinge upon eachother. [Robin Dunbar -- The Human Story (p. 66)]
... relationships are things that happen only in a virtual world, and we are able to move backwards and forwards between the physical world of interactions (real events) and the virtual world in which these events are constituted into relationships in order to be able to understand what the significance of specific actions is or might be, or how two relationships impinge upon eachother. [Robin Dunbar -- The Human Story (p. 66)]