
maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... controlled situations -- free of agency and ideas --
creating states of anxiety
and fear
as triggers to bring about new behavior patterns ...
-- true science -- for micro-engineering human emotions, mental states
and behavior ...
world as laboratory / evolution(s)