
moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
[
:
/
]
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moral(s) / question(s) / value(s)
invisible hand explanation(s) / (r)evolution(s)? -- market(s)
... show how some overall pattern or design, which one would have thought to be produced by an individual's or group's succesful attempt ... instead was produced and maintained by a process that in no way had the overall pattern or design "in mind" .. (after Adam Smith -- Wealth of Nations)
anarchy, state, and utopia / happiness