
pervasive game(s) -- line
_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .
pervasive games are tied to (new) media culture ...
... major shift in how the struggle for public space, the blurring of fact and fiction, and the rise of ludus are changing the way we perceive the world. ... technology as a design tool, adaptronics,
see also ludocity.org/wiki/Main_Page