game(s) -- document(s)

inspiration(s) / imagination(s) / _ / .

  • vision of the game -- summary, game goals, mood/theme
  • primary & secondary features -- environments, mechanics, interactions
  • game mechanics -- traversal, camera control & movements
  • combat -- style & delivery, targeting, charge-ups, defense, combo(s)
  • player challenges -- enemies, strength & weakness, attacks, AI & NPC(s)
  • environmental designs & interaction -- terrain, interaction, danger, scope
  • characters -- attributes, locations, destination(s)
  • level design -- layout, maps & hotspots, puzzle(s)

GDD: chapter


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