
ritual(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
[
:
/
]
_
the essential characteristic of human play
is not that the emotions are spurious,
but that they are regulated ...
... the social sanctions are serious only when the rules are broken ...
... the social sanctions are serious only when the rules are broken ...
problem(s) / theme(s) / education(s) / quest(s) / manifesto(s)