
session 6: reflection(s) -- scientific and ethical aspects of serious games
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..
serious
/ game(s)
/ utopia
/ design(s)
/ fun
?
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:
/
/
]
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speak(s) /
- cognitive aspect(s) -- with feedback on student(s) work
- on the role of -- design(s)
- why is it -- fun?
- what -- was this all about?