creative technology / new media
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new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
PDF
Looking back, the high expectations raised
by the self-professed
competence(s)
of the students
did by no means come through, disregarding the excellent skills
and efforts of some individual students.
As I indicated in my comment(s),
all in all the atmosphere in the class was excellent,
for example have a look at youtube,
with most students willing to present there ideas,
and show their interests. However,
as the statistic(s) show,
getting online
took longer than expected, and even at the end of the course
some participant(s)
were still NOL (not online).
Taking up the (other) assignments was not only slow,
but did even not happen.
This might be partly due to the suddenly occurring
opportunity to have
an exhibit in SmartXP.
The SmartXP exhibit itself was a great success,
as testified by new(s) & blog(s), even though in reflection(s) some aspects were lacking, and should be improved
in any future exhibit(s).
The spirit of teamwork was well expressed in
the slogan and clip together we create.
Somewhat suprisingly, students were quite reluctant
to give the (obligatory) peer review(s).
The panel presentations, from both representatives of
EWI
and the regio
were well received by the students, and
were not only informative but also
instrumental for other courses, in particular
the projects for NM2.
All in all, I was happy with the course as it went, even
though some students did not see the point of it,
as expressed in the evaluation(s).
Ironically, the best evaluations came from students that
later became dropout(s).
In the future CA1 course(s),
apart from the identity theme(s),
storytelling,
will be one of the main topic(s),
with a stronger role for the co-instructor(s).
The technical requirements/assignments, however, should very likely
be keyed down significantly.

PDF
The size of the group, over 40 students, necessitaed a different
approach. Different in educational approach, as well as different
in, what I would call, mainting discipline and order.
Lessons learned from the previous year are, among others, that
a laissez-faire attitude does not work, so tit-for-tat, this
year I switched to a much more strict approach.
Although one of the goals of the we create identity
is for students to learn to speak out, the size of the
group made that almost impossible. So I included the 20 seconds
speak out sessions,
see
sites.google.com/site/create10ca1site/workshop-s
20 seconds seemed to be a short time, but to my surprise after
15 seconds many students were already at the end, filling the rest
of the time, 5 seconds, with mumble, mumble.
In contrast to last year, all students were obliged to make
an interactive video, in groups of 4-5 students, using
ximpel.
This turned out to be a great success, both in terms of the enthusiasm of
the students as well as in the quality of the productions,
shown at the smart xp event of 29 november.
For the following years the use of XIMPEL is highly recommended.
Instead of two sessions introducing the faculty and the (creative)
outside world, this year there was only one session .CREATE meets ...,
with representaives from inside and outside UT.
Students were attentive and seemed to appreciate the
views of the various experts in the panel,
see creativetechnology.eu/wordpress/?p=590
Sooner than expected, students started exploring what google sites
had to offer, and were more willing to contribute
to what I, for convenience, call the CA1 commons, which are located at
sites.google.com/site/create10ca1site
In conclusion, students seemed to appreciate the course, and
came, some more than others, to the insight that they (indeed)
needed a change of attitude, which they indicated in their blogs
as well as their essays.
See grade(s), for the final assessment(s),
and creativetechnology.eu/wordpress/?p=622 for the interactive
video projects.

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014