creative technology / new media
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talk show tell print

CA1

afterthought(s) -- 09 / 10

CA1: (12/4/10) -- participant(s)

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Looking back, the high expectations raised by the self-professed competence(s) of the students did by no means come through, disregarding the excellent skills and efforts of some individual students.

As I indicated in my comment(s), all in all the atmosphere in the class was excellent, for example have a look at youtube, with most students willing to present there ideas, and show their interests. However, as the statistic(s) show, getting online took longer than expected, and even at the end of the course some participant(s) were still NOL (not online).

Taking up the (other) assignments was not only slow, but did even not happen. This might be partly due to the suddenly occurring opportunity to have an exhibit in SmartXP. The SmartXP exhibit itself was a great success, as testified by new(s) & blog(s), even though in reflection(s) some aspects were lacking, and should be improved in any future exhibit(s). The spirit of teamwork was well expressed in the slogan and clip together we create. Somewhat suprisingly, students were quite reluctant to give the (obligatory) peer review(s).

The panel presentations, from both representatives of EWI and the regio were well received by the students, and were not only informative but also instrumental for other courses, in particular the projects for NM2.

All in all, I was happy with the course as it went, even though some students did not see the point of it, as expressed in the evaluation(s). Ironically, the best evaluations came from students that later became dropout(s).

In the future CA1 course(s), apart from the identity theme(s), storytelling, will be one of the main topic(s), with a stronger role for the co-instructor(s). The technical requirements/assignments, however, should very likely be keyed down significantly.

CA1/10: (11/11/10) -- participant(s) / grade(s)

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The size of the group, over 40 students, necessitaed a different approach. Different in educational approach, as well as different in, what I would call, mainting discipline and order. Lessons learned from the previous year are, among others, that a laissez-faire attitude does not work, so tit-for-tat, this year I switched to a much more strict approach.

Although one of the goals of the we create identity is for students to learn to speak out, the size of the group made that almost impossible. So I included the 20 seconds speak out sessions, see
sites.google.com/site/create10ca1site/workshop-s
20 seconds seemed to be a short time, but to my surprise after 15 seconds many students were already at the end, filling the rest of the time, 5 seconds, with mumble, mumble.

In contrast to last year, all students were obliged to make an interactive video, in groups of 4-5 students, using ximpel. This turned out to be a great success, both in terms of the enthusiasm of the students as well as in the quality of the productions, shown at the smart xp event of 29 november. For the following years the use of XIMPEL is highly recommended.

Instead of two sessions introducing the faculty and the (creative) outside world, this year there was only one session .CREATE meets ..., with representaives from inside and outside UT. Students were attentive and seemed to appreciate the views of the various experts in the panel,
see creativetechnology.eu/wordpress/?p=590

Sooner than expected, students started exploring what google sites had to offer, and were more willing to contribute to what I, for convenience, call the CA1 commons, which are located at
sites.google.com/site/create10ca1site

In conclusion, students seemed to appreciate the course, and came, some more than others, to the insight that they (indeed) needed a change of attitude, which they indicated in their blogs as well as their essays.

See grade(s), for the final assessment(s), and creativetechnology.eu/wordpress/?p=622 for the interactive video projects.


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014