creative technology / new media
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
PDF
In retrospect, the course was rescued by
the excellent results of the
worst page contest,
that also made it to the
blog(s).
All in all, as clearly indicated in the evaluation(s), the course was technically far too demanding
for the majority of students,
even though many made an effort to get their portfolio(s) online.
Also many students showed reluctance to submit an essay,
and, as can be read in the comment(s), by the end of the course
only a minority of the students were readt for
grading, some with excellent result though.
As a consequence, I will lower my requirements to the minimum
of having a portfolio online, showing a basic level of skill(s).
It is only in the course of the NM1
course, that I came to realize that another approach
must be taken to deal with the diversity of talents of our students,
an approach that somehow takes into account
the difference between creatives and technologists.
This, again, was made painfully clear by some of the
dropout(s),
that indicated a preference for a more design-oriented
approach, and not an enhanced computer science curriculum.
For the NM2 and CA3,
as well as later, courses, these observations led to the motto
it's all in the game.
Luckily from a personal perspective, the contributions
of the students during the course helped
in getting some papers published,
around the (emerging) CTSG.
In the future NM1 course(s),
the focus should rather be (again) on storytelling, but then from the perspective of
non-linearity and interactivity, as supported by
the (increasingly expanding)
web.

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014