This depends, even from a new media perspective,
whether the focus is on
animation, information visualisation,
game development or even more general on
an artful application of mathematics
in for example web design or interactive installation(s).
In summary:
Yes, in particular the mathematics needed for
game physics, dynamic lighting and
visual effects [2]:
There are nowadays many tools, including
the processing.org software, to produce
generative art, or more general visual patterns.
Artists speak of such methods as using
algorithms as a paintbrush.
However, where the methods are often used in a naive way,
is seems desirably to create algorithms that are
to some extend well-founded in mathematical theory.
Very likely, most students will find the topics treated
thus far already quite difficult.
However if we look at the area of visual computing,
which issues such as image processing, triangulation
and rasterization,
additional topics need to be covered, such as [3,4]:
a mathematician is a device for turning coffee into theorems
scenario(s) /
a (wide) variety of perspective(s)
It seems worthwhile to proceed from isometries in euclidean geometry,
to transformations in linear algebra,
via an introduction of coordinate systems.
Q: And more specifically for animation and visualisation?
A:
It must be emphasized that
students will generally start from an intuitive idea
of a phenomenon, for
which they should be able to find a more or less adequate
formalism or model that embodies this intuition.
In practice this might mean that they merely adapt an existing animation
or visalization
to fit their needs.
Q: Any special wishes for game development?
A:
Evidently, these may be considered a generalization
of the issues treated for animation and information visualisation,
extended to 3D space.
However, the natural phenomena are more complex, and the
computational requirements may be considered to be significantly
higher.
Q: What about the (he)art of mathematics?
A:
Q: Would that be all?
A:
In addition, some students may even express an interest
for geometrical algebra [5].
Apart from being somewhat offstream,
it may also be observed that these topics
require perhaps a more computational than mathematical
approach.
statement(s)
line(s) -- theme(s) / coffee / grind(s) / thesis /
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?
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math(s) -- media / perspective(s) / resource(s) / theme(s) /
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reference(s) -- math
tutorial(s) -- math
*
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--
@
media
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?
[
:
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]
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experiment
knowledge
illusion
scratch
engine
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x
*
-
play
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#
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[]
readme
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workshop(s)
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CA1
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course(s)
-
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