creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
PDF

important: all assignments, including the essay, must
be made available through the students'
online portfolio,
in an easily, web-friendly, accessible way!

`
basic exercise(s) / CA1
- blog(s) -- see labs CA1
- (optional) creative hotspot(s) (mini) game -- using www.umapper.com/pages/geodart
- short (1-2 min) clip(s) -- for www.youtube.com/results?search_query=creative+technology

criteria for grading:
basic technical skills,
hygiene of code,
adequacy of solution(s) &
overall design.


criteria for grading:
originality & creativity,
technical & design challenge(s),
overall complexity & development skill(s).

- professional role(s) -- design, development, management
- design -- aspirations & responsibilities
- innovation(s) -- societal problems & (technological) solution(s)
- technology -- creative potential of new development(s)
- game(s) -- creative exploration(s) in game design

criteria for grading:
clarity of exposition,
understanding of technology & context(s),
originality of argument(s).

comment(s) & feedback:
oral and/or written, (partly) based
on student presentation(s) in class and online portfolio(s).
Student peer review(s) may provide
additional feedback. but will play no dominant role in grading.

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014