creative technology / new media
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
PDF

important: all assignments, including the essay, must
be made available through the students'
online portfolio,
in an easily, web-friendly, accessible way!

`
- interactive identity/brand/mood-board/space(s) -- why?

criteria for grading:
basic technical skills,
hygiene of code,
adequacy of solution(s) &
overall design.

(*)
approach: scenario-based visualisation(s)/game(s);
technology: unity, ximpel, html5/js, flex/as3;
recommendation(s): low * -- ***** high

criteria for grading:
originality & creativity,
technical & design challenge(s),
overall complexity & development skill(s).

- technology -- detailed discussion of examples
- style -- problems and solutions in interactive applications
- frameworks -- explorative discussion and comparison of tools, APIs, SDKs
- application(s) -- description of (existing) visualisations and solutions

criteria for grading:
clarity of exposition,
understanding of technology & context(s),
originality of argument(s).

comment(s) & feedback:
oral and/or written, (partly) based
on student presentation(s) in class and online portfolio(s).
Student peer review(s) may provide
additional feedback. but will play no dominant role in grading.

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014