creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
casual revolution(s)
-- trend(s)
_
..
/
common(s)
/
display(s)
/
create
/
art(s)
/
_
/
.
twinkle(s)
/
difference(s)
rules and goals must be clear.
players need to be able to quickly reach proficiency.
casual gameplay adapts to a players
life and schedule
.
game concepts borrow familiar content and
theme(s) from life
.
designing play for the gamer in all of us
/
reference(s)
/
play
/
sensor(s)
/
program(s)
/
math(s)
/
flow(s)
/
cycle(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014